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	<title>Geek Chic &#187; Sensation</title>
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	<description>Dorky.  And also True.</description>
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		<title>Sensory Feedback</title>
		<link>http://www.jeffreyclarke.net/blog/2008/08/sensory-feedback/</link>
		<comments>http://www.jeffreyclarke.net/blog/2008/08/sensory-feedback/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 14:46:37 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[General Nerdiness]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Jailbreak]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Perception]]></category>
		<category><![CDATA[Sensation]]></category>

		<guid isPermaLink="false">http://www.jeffreyclarke.net/blog/?p=309</guid>
		<description><![CDATA[It&#8217;s interesting how much we take for granted when it comes to the design of the objects we interact with on a daily basis. After jailbreaking my iPhone yesterday (!!!) I installed the Nintendo original NES emulator.  Which is awesome in theory &#8212; it&#8217;s nice to see my old friends Elevator Action, Super Mario Brothers, [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s interesting how much we take for granted when it comes to the design of the objects we interact with on a daily basis.</p>
<p>After jailbreaking my iPhone yesterday (!!!) I installed the Nintendo original NES emulator.  Which is awesome in theory &#8212; it&#8217;s nice to see my old friends Elevator Action, Super Mario Brothers, Metroid, Rad Racer, etc. again.  But there&#8217;s a problem: the games are almost impossible to play.</p>
<div id="attachment_312" class="wp-caption alignnone" style="width: 352px"><a href="http://www.jeffreyclarke.net/blog/wp-content/uploads/2008/08/nes-iphone-super-mario-bros-3.jpg" class="lightview" rel="gallery[309]" title="NES Emulator for iPhone"><img class="size-full wp-image-312" title="NES Emulator for iPhone" src="http://www.jeffreyclarke.net/blog/wp-content/uploads/2008/08/nes-iphone-super-mario-bros-3.jpg" alt="NES Emulator for iPhone" width="342" height="512" /></a><p class="wp-caption-text">NES Emulator for iPhone</p></div>
<p>When we were using the original NES controllers I, for one, took for granted the fact that you get (and <em>need</em>) tactile feedback when you&#8217;re playing those games.  When you&#8217;re playing Spy Hunter you&#8217;re getting contstant feedback from your left thumb &#8212; as to when you&#8217;re pushing &#8216;left&#8217; vs when you&#8217;re pushing &#8216;up&#8217;.  On the iPhone you don&#8217;t get that feedback &#8212; it&#8217;s just a flat surface.</p>
<p>The designers of the emulator tried to compensate for this by giving you visual feedback (there&#8217;s a little readout that tells you explicitly when you&#8217;re pushing up vs pushing left).  But this doesn&#8217;t solve the problem becaue it&#8217;s giving you cues that are a) not in the most relevant medium (visual instead of tactile &#8212; which slows down your reaction time) and b) not in a relevant part of the screen (you&#8217;re looking where the action is &#8212; not where your fingers are.  If you&#8217;re looking at your fingers to see where they&#8217;re pushing you&#8217;re in danger of having a Metroid suck off your face).</p>
<div id="attachment_313" class="wp-caption alignnone" style="width: 456px"><a href="http://www.jeffreyclarke.net/blog/wp-content/uploads/2008/08/nes-console.jpg" class="lightview" rel="gallery[309]" title="NES Console"><img class="size-full wp-image-313" title="NES Console" src="http://www.jeffreyclarke.net/blog/wp-content/uploads/2008/08/nes-console.jpg" alt="Old School NES" width="446" height="323" /></a><p class="wp-caption-text">Old School NES</p></div>
<p>All of this, in my &#8216;I took Psychology of Perception 10 years ago so I totally know what I&#8217;m talking about&#8217; kind of way, is to say that Nintendo did something right when they made those controllers.  We needed the little raised + of the directional pad (the edges, the clear spatially mapped directions, etc) to input directional data and get the kind of relevant feedback we need to play the game.</p>
<p>The things we take for granted&#8230;</p>
<p>Maybe next time we&#8217;ll talk about Nintendo Synesthesia (although maybe Rad Racer&#8217;s pseudo-3D is as close as most of us come to that&#8230; ).</p>
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